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Released: 30.04.2025
IEEE 3069-2024
IEEE Recommended Practice for Consumer AR/VR Handheld‐Controller Location Technology Based on Active Infrared Optics
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Standard number: | IEEE 3069-2024 |
Released: | 30.04.2025 |
ISBN: | 979-8-8557-2037-2 |
Pages: | 24 |
Status: | Active |
Language: | English |
DESCRIPTION
IEEE 3069-2024
This recommended practice specifies the technical requirements and test methods for consumer six-degrees-of-freedom (6DoF) augmented reality/virtual reality (AR/VR) handheld-controller space tracking technology based on active infrared optics, including the handheld-controller’s absolute position error, absolute rotation error, static position jitter, static angle drift, translation resolution, rotation resolution, and tracking system latency, tracking area, pose sampling frequency, maximum light intensity, minimum number of cameras, maximum translation jitter, tracking failure delay, and tracking recovery delay. This recommended practice is applicable to the development and testing of active infrared optical 6DoF consumer AR/VR handheld-controllers.This recommended practice aims to standardize the technical requirements and test methods for active infrared optical consumer AR/VR handheld-controller space tracking, provide a standard basis for evaluating the space tracking capabilities of consumer AR/VR controllers, improve the interactive capabilities of consumer AR/VR controllers, and promote the development of the consumer AR/VR equipment industry.
New IEEE Standard - Active. The test indicators (including the definition and description of the indicators and the explanation of the equation), requirements (the range of the test results), and methods (test environment) are described in this recommended practice, as well as the test steps for each indicator of the six-degrees-of-freedom (6DoF) active infrared optics augmented reality (AR)/virtual reality (VR) handheld-controller space tracking technology. Based on the product usage scenarios of the AR/VR handheld-controller, the test indicators are mainly divided into three categories: dynamic scene test, static scene test, and extreme scene test, including the following:--Dynamic scene test, simulating the actual user’s handheld-controller interaction scene: The corresponding tests include absolute position/rotation error, translation/rotation resolution, tracking system latency, and tracking range.--Static scene test, testing the space tracking performance of the handheld-controller when it is stationary: The corresponding tests include static position jitter and angle drift, maximum translation jitter, and pose sampling frequency.--Extreme scene test, corresponding to the handheld-controller space tracking capability in extreme scenes: The corresponding tests include maximum ambient light intensity, minimum number of cameras, and time delay of tracking lost/recover.